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The apartment floor plan is a cross between a "shotgun house" and a "railroad apartment" (each apt. is one room deep and each room is accesible only through another room). The rooms are shallow so that each can be used to create a stage-set vignette of some aspect of the life of the occupant which will be viewed through a door. There will be a light-well behind the rooms with a "daylight" light source and electric lights in the building.
Here is the basement level with shops:
The apartment building must have a boiler room!
There are multiple levels and layers to deal with, and I discovered I had to revise the layout yet again when I actually built a model of the room. Not only do items have to fit, the room also has to act as a stage-set to allow the viewer to see everything, and the viewer must be drawn in by the composition.
The entry hall. The narrow door to the left of the elevator leads to the stairs seen in the boiler room.
Mock-ups of more rooms: